Turn-based combat. Played as pool.
Got it. You'll hear from us once, at launch.
Three ways to play
- SoloOne room, dealt from the menu, coins at stake. No bosses.
- The QuestA 25-level campaign across four acts. Take down the bosses.
- RumbleEndless random spawns. Survive as long as you can. Score only.
Unlockable balls
Earn new balls as you play. Each one carries its own skill.
About Grimbreak
Grimbreak is a turn-based combat game played as pool. It's a billiards RPG and a roguelite in one: you are the cue ball, every enemy on the table is a ball, and every shot is an attack. Line up, pull back, let go. Damage comes out of the physics of the collision, so how hard you hit, how square, and what you send them into is the whole fight. There are no stat blocks and no damage numbers to memorise, just angles, speed, and spin.
The monsters shoot back. Goblins, skeletons, knights, vampires, ghosts, spiders, shapeshifters, trolls, dragons and a king each carry one rule you learn by getting it wrong once. A knight is immune to damage and has to be pocketed. A vampire heals off a clean hit. A goo splits when struck. A ghost passes through everything but you. A tough enemy isn't wearing armour, it's just heavy.
Play a single room, run the 25-level Quest campaign with boss fights, or push a Rumble survival run as far as it will go. Clear a room, pick one of three doors, carry your health into the next, and see how deep the dungeon takes you. Procedurally generated encounters mean no two runs rack the same.
Hand-drawn art, tuned pool physics, quick turns, no ads in your face. Grimbreak is a strategy pool game, a dungeon crawler, and a physics puzzle you play with a cue. Coming soon to iPhone on the App Store.